﻿using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

using Warlock.GameStuff;

namespace Warlock.GameStuff.Spells
{
    class SpellCreatedEventArgs
    {
        /// <summary>
        /// Der Schaden den der Spell macht
        /// </summary>
        public int Damage;
        /// <summary>
        /// Der Spieler, der den Spell gestartet hat.
        /// </summary>
        public Player Owner;

        public SpellCreatedEventArgs(int damage, Player owner)
        {
            Damage = damage;
            Owner = owner;
        }
    }
}